Aslon: Tower of Trail

Aslon: Tower of Trial

Aslon: Tower of Trial is a fantasy VR RPG designed specifically for mobile VR platforms.
The focus is not only on gameplay, but on creating a stable and scalable world that performs reliably even on limited hardware.

The game also serves as a technical showcase for the ShinCore Engine, a custom system architecture built to efficiently handle complex simulations.

Players experience a dynamic environment with interactive NPCs, optimized performance, and a continuously evolving world.

The ShinCore Engine

The ShinCore Engine is a custom-built system architecture designed to manage large and complex environments efficiently.

Instead of calculating everything at all times, the system determines what is currently relevant and processes only what is needed.

The engine combines multiple core systems:

  • Relevance-based world streaming

  • State-driven simulation

  • Time-sliced processing

  • Structured data access

This results in stable performance, even in scenes with many active objects and NPCs.

Evolution System (SEC)

The Evolution System controls how NPCs and systems develop over time.

Instead of relying on fixed scripts, it uses dynamic states and weighted values.
Behavior emerges based on context rather than predefined rules.

Examples:

  • NPCs react differently depending on the situation

  • Interactions and relationships can evolve over time

  • Systems adapt based on events

The goal is not full realism, but a flexible system that reacts in a believable way.

World Streaming & Performance

The game world is not loaded all at once.
Instead, a multi-layer streaming system is used:

  • Distant areas are unloaded

  • Nearby objects are actively simulated

  • States are preserved even when objects are not visible

Additionally, computations are distributed across multiple frames to avoid performance spikes.

This ensures stable performance, even in complex scenarios with many NPCs and objects.

Roadmap

The development of Aslon: Tower of Trial and the ShinCore Engine is progressing step by step.

Current State

  • Stable world streaming system

  • VR performance optimization (72+ FPS)

  • Basic NPC systems

Next Steps

  • Expansion of the evolution system

  • Improved NPC interactions

  • Expansion of the game world

  • Content expansion (new areas, enemies, interactions)

  • Further rendering and simulation optimizations

Long-Term Goals

  • Extended system-level simulation (AWTR)

  • Integration of a structured AI system (A.R.I.A.) (Quest 4)

  • Platform-independent use of the ShinCore architecture

  • Continuous expansion of world complexity and content